You can leave pursuit but cannot help a teammate
Your first ability already provides the movement you enjoy. Before adding another movement option, decide whether the team needs a different contribution. This example is a role comparison, not a claim that the named pair receives a hidden bonus.
Keep the working escape role
Movement- Use the first slot to reach a destination you recognize.
- Judge whether the route improved after using it; do not replace the move merely because the rest of the round was difficult.
Add a different contribution
Recovery or team movement- Healing Prayer adds recovery but needs stationary stamina commitment.
- Heroic Boost can carry a teammate; that help asks for an agreed destination rather than just speed.
Choose the missing moment
If the team needs health recovery when you can stop, consider that role. If the problem is reaching a better position together, compare carrying. The Abyssal Escape Healing Prayer guide explains why recovery is a commitment.





